JetXR
Main Developer
Software Development
Software Integration
Unity
C# .NET
C / C++
XR
Mobile
Network
Multiplayer
Optimization
As the main developer,
I built most of the architecture for the Unity client and server sides,
created several additional internal service applications for low-level work with BIM models,
and worked on integrations for different third-party applications.
Due to the heavy load imposed by large, high-precision models,
the project required significant low-level optimizations ranging from the rendering to the network code.
Pet Project
Game Designer & Game Master
Game Design
TTRPG
TTRPG System Design
Game Master
CI/CD
For educational purposes (and also because my friends and I had grown tired of D&D)
I decided to create my own simple tabletop role-playing game system that focuses primarily on storytelling
and takes a more flexible approach to game mechanics.
JetXR
Team Lead & Main Developer & Game Designer
Game Development
Godot
GDScript
Game Design
Over the course of a month, with a small team,
we managed to create a small game that served as a custom promotional tool for a large company.
I served as the team lead, game designer, and sole developer.
Pet Project
Solo Developer
Tooling
Unity
C#
A collection of small, specialized helper packages for Unity.
A small side project aimed at centralizing all the extensions I use.
It is a “remake” of a similar, but older, project of mine.
Developer & Game Designer
Game Development
Unity
C#
Game Design
I've participated in several game jams over the past few years. I decided to combine them to save space.
Pet Project
Solo Developer
Game Development
Unity
C#
Game Design
Network
Multiplayer
PadProject was based on the idea of an all-in-one game
with multiple small games that you can play by yourself or with your friends.
It was also a learning project about P2P networking and game-in-game architecture.
JetXR
Unity Developer
Software Development
Unity
C#
Mobile
An XR presentation environment.
I created a basic architecture for future content branching
and provided technical support for all demos and custom projects for various companies.
Pet Project
Solo Developer
Unity
C#
Shaders
Small learning project. Main purpose was to dig deeper in shader and effects knowledge
and to learn Unity Render Features workflow.
JetXR
Unity Developer
Game Development
Unity
C#
PC VR
VR Ride about Stockholm City.
As a Unity developer,
I had to collect all the scenes from the artists,
set up the rendering,
configure and add features for the immersive chair,
and set up the overall path and external ride controls.
JetXR
Unity Developer
Software Development
Unity
C#
Multiplayer
Mobile
Morpheus is a VR platform for human connection in the remote environment.
As a developer I worked on Windows, Mac porting,
developed and added several features,
worked on overall architecture.
JetXR
Unity Developer
Game Development
Unity
C#
PC VR
VR Ride about Scheveningen City.
As a Unity developer,
I had to collect all the scenes from the artists,
set up the rendering,
configure and add features for the immersive chair,
and set up the overall path and external ride controls.
Pet Project
Solo Developer
Game Development
Unity
C#
Game Design
Mobile
My first completed and published project.
Mobile game made in under a month with easy-to-learn hard-to-master mechanic – creating explosions to move a ball.